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Highlighted 3D Artwork


This article is to explain why my highlighted model is highly complex if you are a hiring manager for art this article explains why the Character Development project I made is extremely complex.


Let's look at the below screenshots




Seems simple however this is only to the naked eye what If told you that the completion of this entire character was considered completely impossible on every level by the original Arma 3 developers and that initially making this character took a ram amount of at least 150gb, multiple page files, 6 3D Art tools, massively versatile 3D art conversions, and a 8GB Nvidia card.


To make matters more unfavorable the original character after multiple baking conversions

has over 33 million vertices also the Arma 3 system itself is also 10 years old and has a classic engine scheme.



Despite these odds I was able to achieve full success of the creation of the character. Reduced the character vertices all the way down to 100k while keeping the character fully intact for import.


The hairstyle is also highly advanced as it is a high end hair style the only one of its kind which makes this particular character completely unique to my skills as a Video Game Artist as I'm the only one in the Arma 3 franchise known to be able to import a character to this level of complexity while keeping the game, my PC, and the Art itself intact.


To further verify this as complex art below are some screenshots of the original character in the screenshot below check the below vertex and face count which should prove this is a very complex character that won't be found on the market. It is a bit small at the bottom however look at the vertex count this shows the character was created at the most complex level.




To make this further highlighted I was never taught any of this as I'm completely Self Taught as an Video Game Artist and also with no development support in the creation or import of this character.


The Full project results are on GitHub but I wanted to make sure the complexity here wasn't missed.


Note: This is not the only graphical style I can support I can support many different art styles with conversion tools






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